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Showing posts with the label King's Quest

King's Quest 2015

This part covers the 2015 edition. Activision Blizzard revived Sierra Entertainment in 2014. It focuses on re-releasing their old games, reviving their franchises and collaborating with independent developers for smaller projects. The Odd Gentlemen (and not Old Gentlement like I keep typing) decided to re-imagine the King's Quest series for modern players. In 2015, they began releasing episodes (like TellTale games). Developer Controversy: The developers of the new remake have received a lot of heat from the public. They failed to deliver on a Homestuck kickstarter and left a questionable response to their involvement. They further released their first episode of King's Quest (2015) for free in less than a year. This part didn't bother me because before Telltale Games redesigned their website, I was able to obtain Strong Bad's Cool Game for Attractive People, Tales of Monkey Island, and Back to the Future: The Game first episode for free after about the ...

King's Quest Fan Project

This part covers the fan-made King's Quest project. Ever get to that point where you wait for a company to release the next version of your favorite series but it never comes? Then you realize that a bunch of nobodies got together and decided to whip up something that extends the story? King's Quest: The Silver Lining (TSL) is what you get. There is a lot of backstory you need to know before getting into my review. Dates: 1998: King's Quest 8 released; 1999: King's Quest 9 cancelled; 2000: TSL project started; 2002: TSL crew assgined; 2005 Vivendi C&D Letter after trailer shown, Fan License issued following month; 2006: TSL Demo; 2008 Vivendi combines with Activision, Activision C&D Letter; 2010: Activision allows production (with standard protection stipulations), Ep. 1-4 released; 2012: Decision to remake game in Unity engine alongside Ep 5, lack of funds; 2014: Sierra Entertainment established; 2015: The Old Gentlemen's version released. S...

King's Quest 7-8

This part will cover the parts 7 and 8. I knew the King's Quest series had a lot of games but I didn't know it had a 7 and 8 until doing further research. I don't know how many people would know of these two games but I'm going to briefly cover them below. I'm going to put a disclaimer here that I never did play these games but only watched them be played through. King's Quest 7 "The Princess Bride" (Estimated Playtime 10 hours) Review: After doing some nice revolutionary work in King's Quest 6, Sierra was ready to try their hand at another approach. One could say that this game was geared more to a younger audience simply by looking at the cheap DIsney-like animation and the childlike humor. Instead of save slots, the game offers one continuous save where "deaths" are treated with a try-again approach. The story of the original series is hugely lacking where the characters from King's Quest series are there simply by ...

King's Quest 4-6

This part with cover parts 4, 5, and 6. The issue advancing from the first three games to these three is that there were no remakes. Well, technically there was this one text adventure remake of King's Quest 5. We aren't counting that one. We are also venturing into games I've played before... or saw before... know before... somewhere... whatever. I'm also including a section of what areas I do remember as I played them. King's Quest 4 "The Perils of Rosella" (Estimated Playtime 8 hours) Infamous Puzzles : Despite the actual length of this game, many people will find themselves grasping at some of the hardest puzzles in the game. Without a proper remake people will find themselves trying to figure out how to protect themselves at night, using a shovel that breaks too soon if you dig in the wrong spot. Some people may also be confused where to find the golden bridle, seeing that it is hidden on an island that gives you a total of ten seconds ...

King's Quest 1-3

This part will cover the first three games. I'll start off by saying that I knew nothing of the first three games. Without diving too deep into the Text Parcer, I took a chance with AGD remakes to some level of success. A man playing through all of the King's Quest series (and other adventure games) helped me with some of the differences between the originals and the remakes. He also had a lot of information regarding what was contained in the manuals and what he personally recalls from playing them long ago. King's Quest 1 "Quest for the Crown" (Estimated Playtime 2 hours) Original/Remake: Arguably the only game of the series worthwhile , King's Quest 1 was short and to the point. I think I saw someone finish a speedrun in under 10 minutes. The original gradually got an extended story about how the kingdom got so bad. It explained how the king reacted to each encounter in his life. Eventually they included the insides of the castle to explore. ...

King's Quest - Basics

The First Part will cover the basics of the series. King's Quest series has been around for a very long time. The original King's Quest came out in 1983. Sierra Entertainment ushered in this series alongside many other adventure games like Space Quest and Police Quest. Most of their games were revolutionary as they pushed on further and further with each rendition. These games continued until King's Quest 8 in 1998. Many people have tried to re-initiate the old flame through the use of community and creativity. These remakes, revivals, enhancements, new game+ , or "redux" as some coined were widely received as nice modern takes on otherwise abandoned games. Quoted from the King's Quest companion : "If I have learned anything in my life, I have learned this: When in doubt, or in trouble, pick up anything that is not nailed down, and if it is, look for loose nails or boards. Check carefully into, under, above, below, and behind thing...