King's Quest 1-3
King's Quest 1 "Quest for the Crown" (Estimated Playtime 2 hours)
Original/Remake: Arguably the only game of the series worthwhile,
King's Quest 1 was short and to the point. I think I saw someone finish
a speedrun in under 10 minutes. The original gradually got an extended
story about how the kingdom got so bad. It explained how the king
reacted to each encounter in his life. Eventually they included the
insides of the castle to explore. The redux includes the portion of
searching for the treasures (the plot of the game) but does not include
how he lost them (backstory). The redux included a "no dead-end"
scenario for a more enjoyable experience. You can still succeed by
finding the three treasures but you will obtain more points for finding
"better" solutions to puzzles and finding additional treasures. I
personally used this checklist
to discover what things I missed. A lot of the game's puzzles took a
lot of effort to solve without any hints The original provided more
details in the narration and less "noise" to highlight key items. The
newer version was well-designed but made it less clear where to go next.
Plug: Funny, Homestarrunner's (turn down volume before clicking) Peasant's Quest is parody of this exact game.
Infamous puzzle: The game is infamously known for Guessing the Gnome's Name puzzle. It is referenced in "Rubble Without a Cause" as an impossible riddle for it requires lateral thinking to what appears to be a simple challenge. To get the most points, you must guess his name on the first try. This means to reverse the alphabet, reverse the letters in his name, and switch two letters.
King's Quest 2 "Romancing the Throne" (Playtime Estimated 6 hours)
Original/Remake: The second game is all over the place. I honestly can't say whether or not I thoroughly enjoyed playing the game. Some parts I liked while others I didn't .
The original manuscript adds a little extra detail that helps the story
move along. The redux adds a whole new level. The original had nearly
everything open to you. The redux decided to add... a whole lot of
story. There was more walking, more listening, more waiting around.
There were gates to keep you from getting too far in the game and
minigames to add a bit of action. In some areas it worked. Overall, it
felt like it was, well, a fanfiction. In fact, the point system gets a bit crazy.
I think there are 10 books you must read at the library at specific
times of the game. This means running north from the core area of the
game to the town and back again. There are also several areas where you
venture through a dozen nearly identical backdrops before reaching your
destination (probably to simulate the vast size of the area). On the
other hand, the story does help explain things left unresolved in the
original. Another thing you must be wary of is the redux is a jumpshoot
of the original. So in the original if you found a diamond ring under
the pillow in the east room, you may get a "oh that's silly, who would
keep something under their pillow" in the remake while the diamond ring
is in the west room inside a drawer.
Infamous puzzle: The infamous puzzle in this game is finding a way past a snake. The original had you rub the lamp three times to get a bridle, place it on the snake, and it then transforms into a pegasus. The modern take isn't any better. You have to trade for a stone to hypnotize the snake, whip up an emerald using a worktable behind the snake and use it, and then put the bridle on.
King's Quest 3 "To Heir is Human" (Playtime Estimated 6 hours)
Original/Remake: I don't recommend this game.
While the first two games might have you adventuring in a fantasy
realm, the third game keeps you busy with a grocery list. The redux
tries its best to include an actual list of the items required with you
at all times but falls flat in making it any more interesting. I'm not
kidding. I think you have to gather maybe 3 dozen items and then
carefully (and exactly) mix them together on a workbench before moving
to the next island. Although the redux does an awesome job in
modernizing the game (by removing a ton of restraints and adding visual
clues), the core aspects just don't make it interesting.
6-4-2016