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Showing posts with the label Fallout

Another Fallout 76 Rant

Fallout 76 is a game that has been shrouded with controversy ever since the announcement of the game came out in May 30, 2018. Todd Howard came out and explained all the details of Fallout 76 at E3 on June 10, 2018 with its release date in November 14, 2018. Most of what I stated back in my August 2018 Preview Rant still holds true. And it still has problems! Since the list of things has grown greater than what my feeble mind can handle I'm going to list everything that has been wrong down below. Although this list is strictly personal, you can coincidentally find similar lists online. Or you could also spend all day looking over Youtubers like JuiceHead or YongYea with anything Fallout 76 related. Announcement Jitters : Multiplayer-Only, Online-Only, Real-Time Only (No Pausing), No NPCs, Active Character (No Saved Games to Reload), Buy from Bethesda.net, No Companions. Beta Problems : Whopping 50GB File Size, Bug deletes 50GB Files in Beta (Re-Downloads), game move...

Fallout 4 (Part 2)

Nuka-World Nuka-World 's initial price of $20 is set between Automatron $15 and Far Harbor's $25. It is also double what the other games DLC were priced at (like Fallout 3: Anchorage or Point Lookout ). This is why although being the last add-on to be released I chose now to try it out. Was it worth the price tag? I think so. Not only do you get 3 new factions but also at least five separate amusement parks to explore. Although you can hear the Nuka-Cola Family radio upon installing the add-on, the game recommends a player to be level 30 before visiting. This is because of the extensive testing of your mettle within the first few hours as they lay down every single kind of obstacle in their Gauntlet. Once that is handled, you become the overboss and visit the three raider factions. Then you have the option of visiting all of what the amusement park has to offer. Defeating Nuka-branded robots will allow you to collect and build new robot parts for your Automatro...

Fallout 4 (Part 1)

Background Fallout 4 was released in 2015, 7 years after Fallout 3 . Although Bethesda Game Studios did "publish" Fallout: Nevas in 2010, the 18-month development time was made through Obsidian Entertainmen t. Fallout 4 was built on the backbone of the original company's Gamebryo engine, now updated and renamed as Creation Engine (which can also be found in Skyrim). It was released the same year as the mobile free-to-play mobile game of Fallout Shelter (an attempt was made reaching the limit of 4 hours before deeming it not worthwhile). Patches were made to fix a lot of the problems with the game and several DLCs were offered (which I'll mention more in detail as I reach them). The one thing that a lot of people hated about Bethesda was their mini-DLC program. Various content packs are purchased using their in-game currency that is only obtainable through spending real money (besides the free 100 credits for using the program). The service adds items li...

Fallout 76 Preview Rant

Bethesda has released some information regarding the new Fallout 76 during E3 and Quake-con. I guess the developers finally got around to making a multiplayer Fallout game. Sadly what I feared has come true. In order to fulfill such a request, many things that make a Fallout game has been radically altered. Some might already say that Fallout isn't Fallout anymore. Let's review some of the details. In order for the game to be a multiplayer game, it must: Have a server: Active players connect with each other through the use of a server. This discourages people from trying to pirate the game. People with poor Internet connectivity might not be able to play at all. The developers have control on how long the game will last depending on how long they keep the servers running. Bad Choice: Bethesda has decided that everyone must be online in order to play; there is no offline mode. To add insult to injury, everyone must first connect to their Bethesda.net service and th...

Fallout: New Vegas

Introduction: I once had a discussion with the cook at work. He was telling me about his son playing "the fourth Fallout game". Now here's the thing - technically the game Fallout: New Vegas is the game that came after Fallout 3 . However, there was also the official release of Fallout 4 as well. Confused yet? New Vegas is counted as a "spin-off" and 6th release of the series. Many of the fans feel like that Fallout: New Vegas was the spiritual (and perhaps only) successor (or sequel) of the original Interplay's Fallout 1 & 2 . Others say that since it uses the same engine and assets of Fallout 3 that it is actually considered as an "expansion". Personally, I'm stuck in the middle agreeing with everybody again. There is a huge enough difference from Fallout 3 that it can be considered its own game. Starting Out: You wake up oblivious and confused. Instead of reading a baby's book and taking the G.O.A.T. , the doctor has yo...

Fallout 3

I knew Fallout 3 was going to be a long game. When I played Skryim ... was it 2012? I must have spent 3 months playing the game. Fallout 3 from 2008 most definitely took me 100 hours to complete. I've recorded my adventure so I'm going to add a chronicle down below for every step of the game. First 10 hours, Technical Issues: Unlike Interplay's Fallout series, Bethesda decided to take the 3D approach they used in Oblivion and apply it to the mechanical structure of the game. I won't go into the details of the changes like some people but let's just say that the mechanics didn't quite stick like Wonder Glue . For starters, I had to jump through hoops to get the game running smoothly. Years ago, I had to stop playing after about 4 hours because of the continuing bugs and crashes. This time around, I was determined to make things right. I had a small issue with ISDone.dll while trying to install the game which I solved by limiting my virtual memory...

Fallout 2

About 1 year after the first Fallout game released, the second one in the series came out in 1988. Honestly, there was barely any difference between the two games. The majority of the artwork seemed recycled and the mechanics remained true to the original. However, there was an extreme overhaul to all the problems of the first game. The Wiki touches on a lot of the changes between the two games but the ones I noticed were: (1) Every statistic, skill, perk was beneficial in some form or fashion. Example: Charisma adds more party members and Awareness lets you see the enemy's hit points. (2) The first 10 hours force you to learn all of the mechanics. This tests the durability of your preset character build as well as teach you how to manipulate combat conditions. (3) Your amount is shown in barter windows, speech is cleaned up when conversing with your companions or the public, you can choose the combat options for your companions (4) You can push people out of the ...

Fallout 1

Way back in around 1997, top-down isometric games was the newest rage - Starcraft, Baldur's Gate, and Fallout. Now, I'm not a Fallout fan. I tried playing a borrowed copy of Fallout 3 but after a few hours of bugs and crashes I dropped the game altogether. The first game of the series was given free on Steam for its 20th anniversary in 2017. With recent news of Vault 76, I figured I would start from the basics. Now I have to be honest. I played about 90% of it. I felt satisfied with my decisions. But I have to at least tell you about my experience. I can't divide the game into good or bad points. Every good point is bad, and every bad point is good. It makes the experience interesting and fun. Instead, I'm going to list the major points - Your stats, traits, and perks can make or break your game before you even begin. Lowering your intellect will cause you to simply grunt at every conversation. Lowering your luck can cause your weapons to explode. Obtainin...