King's Quest 4-6
King's Quest 4 "The Perils of Rosella" (Estimated Playtime 8 hours)
Infamous Puzzles:
Despite the actual length of this game, many people will find
themselves grasping at some of the hardest puzzles in the game. Without a
proper remake people will find themselves trying to figure out how to
protect themselves at night, using a shovel that breaks too soon if you
dig in the wrong spot. Some people may also be confused where to find
the golden bridle, seeing that it is hidden on an island that gives you a
total of ten seconds to find. But the puzzle that gets everyone is
trying to escape inside a whale's mouth. It requires a peacock feather
and meticulous precision climbing up a slippery tongue.
Memory (15%): I remember visiting a friend's house and asking to play this game. Unfortunately, I didn't get very far before leaving his house. I remember the giant and the dwarves. I seem to also remember the giant castle.
King's Quest 5 "Absence Makes the Heart Go Yonder! " (Estimated Playtime 10 hours)
Infamous Puzzles:
Where should I begin? A person needs to throw a boot at a cat chasing a
small mouse that happens once and only once. With the help of a fish
hook, Graham can get a piece of cheese, buried behind a stone wall, to
charge the machine upstairs. No, the worst thing is using a pie (that
wasn't eaten) to defeat a yeti. The episode "A Knight to Remember"
actually mocks this by allowing you the choice to use a pie on your
rival at the end of the game. It's kind of surprising that this game
made it to the NES.
Memory (80%): I recall a lot of details in this game. Sierra's attempt for voice-overs was really bad. Nobody can forget the owl. King's Quest 2 Redux actually gives you the choice of "The Madness of King Graham" where he orders the hunt of this owl. I'll never forget mapping out the desert or traveling through the castle. I won't forget the transformations or trying to defeat that stupid yeti. Most of what I don't remember has to do with tiny details that were easily solvable.
King's Quest 6: "Heir Today, Gone Tomorrow" (Estimated Playtime 12 hours)
Review: Contrary to King's Quest 5, the sixth edition was much user-friendly. The voices were VERY
well done and they actually included two distinct ways to finish the
game. Referring to the manual to climb the wall is pretty
straight-forward. Many areas give you advance warning before adventuring
too far. The story is great. Some people might not know of the small
cave behind the berry bush but that is only if you choose the easier way
into the castle. The only hard part is discovering what needs to be
done before passing a gate (or checkpoint as it were).
Memory (70%) It isn't hard to forget the areas as you will be walking back-and-forth between them a lot. I remember trying to talk to the lady by the roses several times. I definitely remember the little glint in the antagonist eyes. I remember the giant yellow door, the chessboard pieces, and the winged characters. I also definitely remember the secret pathway and getting dumbfounded about hiding behind the pillar after several attempts passing the guards. Ironically, I seem to forget the entire labyrinth sequence and the clouded island.