Assassin's Creed: Unity

An Interesting Game

Creation: 10 years ago, Ubisoft put to work 10 of their 26 studios to begin developing Assassin's Creed: Unity right after Assassin's Creed: Brotherhood was released. After 4 years of production, the game finally revealed their E 2014 trailer. You mean this isn't the one with the pyramids? Tears for Fears sure is popular in video game trailers. Gary Jule's edition of "Mad World" was in Gears of War 1 Trailer, Dead Island Trailer, and Battlefield: Bad Company Trailer. The company also released a story trailer exploring the secondary character, tv spot, and their "real players" commercial.

Released along with Assassin's Creed: Rogue on November 11th 2014, the game had so many different editions. There was a figurine with slight variations inside the Guillotine Edition and Notre Dame Edition Edition. There is a beautiful pocket watch in Amazon Edition and slightly disappointing wind-up music box (from Assassin's Creed II - Ezio's Family Song) in Collector's Edition. Then there were three different "exclusive" missions: The Chemical Revolution, American Prisoner, and Killed by Science.

Recreation: Ubisoft featured a large number of real world landmarks, such as the Eiffel Tower, the Notre-Dame Cathedral, and the Statue of Liberty. You could say this really motivated them into making sure things were just right in the game. They spent months reviewing old maps and manuscripts. They spent nearly two years modeling the Notre-Dame Cathedral down to the brick. They enlisted some academics to help revise the script. They included several major characters that culminated during the French Revolution between 1789 and 1794. In fact, there are newspapers that you can pick up from different vendors each year that talk about fictional or non-fictional things during that time.

Yet for some reason, some have come and pointed out that the game is littered with historical inaccuracies so much so that A Tale of Two Cities or Scarlet Pimpernel would be better sources. Things like how "people hoarded food" wasn't even the biggest conspiracy issue that climaxed into the revolution. How they stretched out the streets, had people being murdered in front of you, and the flattening of the tops of homes were only a few of the compromises they had to do for gameplay purposes.

Notre Dame Fire: On April 15th 2019, Paris cathedral caught on fire. The amount of publicity and video footage that appeared lasted for days. Because of the detail that went into the recreation of the cathedral in the game, some believe the game may help in rebuilding Notre Dame. Ubisoft wanted to help by donating €500,000 to the reconstruction of the cathedral and providing Assassin's Creed: Unity as a free download for public-use up to April 25th of that year.

Dead Kings DLC: Consider this a little extra helping of Assassin's Creed: Unity. Just realize it will never be as cool as its trailer. It is filled with fun little things that will keep you preoccupied for about 6 hours. Many people say that it should be saved until after completing the main campaign. After following through with this advice, I would have to say the opposite is true. There are many good things you can do in the town after completing the first two memories. You can save Memories 3 - 6 until you finish the main campaign. It has the same amount of issues as the main game. I even had to look up the puzzles at the end. Another problem lies with the biggest highlight of the add-on, the thing that launches mortars at people - the Guillotine Gun. Not only does it not kill guards in one blow, but the blast radius has the potential of harming you too. There are other mid-level items that would have been nice to have if I had chose to visit the area right after Sequence 4. That said, much of the story and difficulty will require you to be higher tiered. I suggest visiting it for a few hours to finish the missions in the region before progressing further in the main campaign.

A Beautiful Game

Vastness: When downloading this game, I was surprised to see it as a 50GB file. Nearly every other game has been around 5GB to 15GB in size. And it is telling when you play the game. The game is a 1:1 scale of Paris (and Versailles). You are able to travel inside and sometimes through a lot of the various buildings without any sort of loading time or forced movement. Although some areas might become redundant overtime, almost every quest allows you to visit a unique building with its own interior decorating. There are also catacombs and sewer systems that can be explored. The map has been revamped with rotatable 3D models that are revealed once you sync with a region's tower.

People: There are a ton of people! Maybe too much. I knew Ubisoft boasted about how you can have up to 1000 individual AI characters appear in a crowd all acting independently and reacting to each other and the player, but I was surprised to see it actually work out really well inside the game. It feels like a living world that moves on with you in the background. There will be moments where you just stand there and watch people interact with each other in their daily affairs. There's even people pounding on stores as if to ask - Why are you closed? There was one time I tested to see how far an event would unfold if you just stood there long enough. You can actually watch the guards carry a prisoner up on stage, prepare his neck, set him into the guillotine, watch the blade come down, and observe as his head is displayed for the crowd. It is too bad I didn't know French. The number of times I saw signs, heard people sing, or listened to the banter in a foreign language was a bit overwhelming.

A Hated Game

Devastating First Impressions: When you first start a game, you expect a smooth experience. Yet, there is an occasional issue when it comes to aligning with your video card or computer specs. All I had to do to fix Assassin's Creed: Revelation was add a single file that redirected the system detection procedure. But this time around, I had the hardest time trying to improve my frame-rate in Assassin's Creed: Unity. Prepare for some links. I tried turning down shadows, taking Ubisoft's suggestion to turn off the Internet, changing the configuration files, and changing Nvidia Control Panel. Since Ubisoft partnered up with Nvidia (you can see the advertisement when you boot up the game), I had at least figured that their TXAA, DX11, and PhysX would have worked. Amusingly, turning off those very features made the game much more bearable to play.

Ubisoft's Disaster: That Tuesday the game launched, Ubisoft's stock dipped 12.8% after heavy criticism. I had no idea how bad the game was at launch. There was a horrid list of issues Ubisoft posted. They tried to downplay reviews and figure out what was causing the low frame rate issues. Many players poked fun of their buggy game. There were missing textures, floating NPCs, and an "infinitely falling" animation glitch to name a few.

They released a Day-One Patch that added 13GB to an already 40GB file size. At least that fixed the no-face glitch. I personally never witnessed it. Patch 3 also fixed a ton of gameplay issues. Things got so bad that they offered Dead Kings DLC free for everyone and a free game for those who obtained the season pass with or without the "Gold Edition" (provided that they agreed not to sue them): The Crew, Far Cry 4, Watch Dogs, Assassin’s Creed Black Flag, Rayman Legends or Just Dance 2015.

About a month later, Ubisoft released Patch 4 that was 6.7GB in size. Though there were reports from people that the patch was forcing them to re-download the full 40GB game. On February 19th, 2015 (2 months after the release) - Ubisoft released Patch 5. This essentially removed the requirement of completing objectives in Assassin's Creed: Unity companion app to access blue "Nomad" chests for extra cash and leveling up from the now-discontinued Assassin's Creed: Initiates to access the gold "Initiate" chests for outfits.

Lost Saved Files: Early on in the game's life, people were losing their save files. This isn't exactly a new issue. After some time, people found out that opening the blue nomad chests was the culprit. They must have eventually fixed the issue since I never encountered in my playthrough. That would have been terrible.

Gender Problem: Quickly after they revealed the trailer to the game, Ubisoft said something they shouldn't have. Although you could customize your character by swapping out your weapons and gear, they could not allow players to change their gender. "It's double the animations, it's double the voices, all that stuff and double the visual assets." Knowing how difficult it is to continuously add features to a game, I honestly felt like this was an appropriate response. It is true Assassin's Creed: Liberation allowed you to play as a female assassin and the multiplayer in previous games allowed you to play as a female character. But modifying the armor, making sure guards shout the appropriate pronoun, and recording a whole new line for a female voice might have been going a bit overboard. I think the reason why people were so upset about this is that Ubisoft flaunts their staff numbers, the development time it took to produce the game, and the number of characters that can appear on the screen at once. You can even disguise yourself as a woman. "Too much work" just didn't feel like a valid excuse in hindsight.

A Buggy Game

That's Not Supposed to Happen: There are a lot of controversial issues when it comes to changing the core mechanics of the game. We can all agree that Assassin's Creed: Unity is poorly optimized. But even after all the patches, my game still had a list of problems. Most of these are excusable. If one or two guys on the street do something stupid among the crowd of a hundred, I'm probably not going to be that upset. Seeing this same repeatable offense over-and-over? Major problem. These things can happen while I'm standing still on the street minding my own business.

NPC Movement: I can't count the number of times people get stuck on objects. They would bump into crates, walk up on light poles, get stuck in doorways, and run backwards. Some panicked characters would run in circles or flee at the first sight of danger. Their clothes, women especially, would fly all over the place. People on the bench had a tendency to lose the bottom of their pants. All these things happen to guards and targets too! Don't try to bump into certain individuals. Ladies trying to wash stuff will have their soap bubbles glide out of the bucket. People embracing each other will tend to slide around you with absolutely no animation. Lady skirts tend to get entangled around my weapon. I know Incredibles had issues trying to keep computer fibers in order, but you would have expected some progress after 10 years.

Finishing Move: There is this weird issue when Arno is stuck targeting someone falling to their death. The game gives you a few seconds to strike your opponent one more time to achieve a "Finishing Move" that credits you 100 "Creed" points. I hate the fact that it locks you to that character. I don't know how the game registers the enemy's death but there were several times my character was permanently locked, unable to strike anything at all. Either the body was perpetually transitioning to the death phase or my character never entered the strike phase. My other theory comes to how the game tries to periodically save my game and might create a "hiccup" in battle.

Get in the Hole: I once saw a comment of a person who explained how it took them 12 tries to get Arno through a window. The tip "Press left trigger to enter the window" always appears for me when I have trouble around a certain window. The game is never consistent on what maneuvers you should perform in order to get through a window in a building. This also applies to ladders. If I press the buttons to climb or descend on a ladder, I expect it to perform accordingly. But most of the time I found myself being forced to run around the hole in order to find which side the ladder is placed. Forget about trying to "hook" onto a ladder unless you are directly facing it. There was absolutely no way I could air assassinate or even fire my weapon at someone standing directly below me either.

Café-Théâtre

I adore your homebase. There is just so much you can do. You can visit some papers by the entrance to get a short video tutorial of all the rooms. The Legacy Room proudly displays all your outfits and plays some nifty music. You can collect revenue every 20 minutes (maximum of 80 minutes) from a highlighted green chest that informs you how much is in it or whether it is full. There is a butler who converses with the maids at the renovations table that proudly displays your current progress. You can look over the balcony, drink coffee, or watch the play during the day. Completing the Cafe Theatre Side-Missions not only increases your revenue but also improves the stage with costumes and props. You can unlock the armor down in the basement by completing the Nostradamus Enigmas. There are a few shortcuts you can unlock that will take you to the Assassin's Guild. Tutorial Area will let you try out various techniques or skills you unlock during the game. The Memento Room has a wonderful display of items you get from completing various missions and achievements. You can read Elise letters in Arno's room or hangout in the Club Room.

Statistics: Reverting back to what was included in Assassin's Creed IV: Black Flag, your general statistics is recorded inside your Uplay Account. Although your progress is tracked in the game, they are now rounded off as a total percentage instead of amount. Thankful for me, I decided to count them all up. I am proud to say that I did 100% all the missions. This includes 24 Companion Missions, 18 Nostradames Enigmas, 15 Murder Mysteries, 52 Paris Stories, and 20 Social Club Missions. When it comes to the collectibles, I came to about 50% before I gave up searching for them. This comes to about 178/294 Treasure Chests. There were still a few co-op missions I wasn't able to finish, like Tournament and Women's March. I had essentially rage quit after giving them several tries by myself.

What Was Removed

Absent Abilities: To blow off some steam from all the problems of the game, a thread was started. Within the first page, it is abundantly clear that the game removed a lot of things. Instead of grabbing someone and creating a human shield, pressing the 'A' button will give you a small window to dodge enemy bullets. Daggers were completely removed. You can neither equip daggers or throw any at your enemies. You can no longer equip your hidden blade. You may only assassinate your opponents when undetected; you cannot use your blade while free-running. You have to purchase the ability to instantly kill people with your weapon when they are on the ground. Technically your character does not hold two hidden blades, but you still can purchase the ability to strike one enemy with your blade and crack another nearby guard's neck. The same sort of applies to air double assassinations. You cannot "equip" your fist to go hand-to-hand with people. The closest thing you can do is grab hold of people with the 'B' button until they fall unconscious (which honestly doesn't benefit you anymore than assassinating your target other than role-playing). You cannot pickpocket random people for spare change now that the 'B' button knocks people out. You cannot disarm your enemy or pick up a weapon. Pushing or shoving are both automatic now. There isn't an option to fast walk. There is no way to add more combos to the three strikes you are permitted. Obviously you can't press the left bumper to combo kill or call assassins to help you during missions.

Edited Environment: There are no modern day sections you can roam around in. There are no bushes to hide in and no whistling to attract people. You either have to wait as they investigate an area you have been or use a cherry bomb. There doesn't seem to be any form of transportation. No boats, horses, or canoes. Other than the towers, you are able to instantly travel to any renovated club or your villa. There is a carriage that will take you to between the cities of Versailles (intro), Paris, and Franciade (DLC). There is no 1st person mode (but I think Assassin's Creed: Brotherhood was the only game that had that option). Your save file is wrapped around your profile making it impossible to create multiple save slots. There are animals like dogs and cats, but you can't pet them. The only time you are able to steal from a target is if they are explicitly marked for a mission. I don't think you can interact with civilians at all in this game. You can still rate a mission, but don't try to look for the rating system in the database like in Assassin's Creed: Rogue. That has been removed. All the board games have been removed, which is weird now that you can hang-out with other players. There isn't a list of challenges you can do to unlock cheats for the game. Data Fragment collectibles have been essentially converted into collecting data from the "Rift" missions. There is no alert timer to see how long guards will search for you. Their "yellow alert" will go away once they reset to their original position. Since co-op missions are designed specifically with other members in mind, you cannot stop the countdown timer or pause the game. There are no checkpoints in these missions. However, there are still a sparse number of checkpoints during the main campaign. You can no longer collect loot by holding the 'B' button and "run-over" bodies. You can't pick up bodies. You can no longer stealth swim.

What Was Added

Stealth: With a lot of loved abilities gone, they really had to make some changes to the stealth system with how Arno handles himself. Eagle Vision no longer acts like Batman's Detective Mode but acts more like an "Eagle Pulse" that slowly reveals the landscape, quiets down the environment, and highlights important objects for a few seconds after it expires. The ability has been reverted from pressing the left analog stick back to the 'Y' button. This ability can be used at any time, even while running, but does require a short cool-down before using it again. If at any time pursuing guards lose track of you, a shadow is "released" at your last known position. The camera will pan out much farther when syncing with a tower. "Bird with wings" icon for viewpoints is removed when synced and replaced with a "fast forward" icon to fast travel. Taking inspiration from the Gears of War series, you can now take cover by pressing the 'A' Button. You can also swap cover if you are close enough to another location. Left trigger now activates your sneaky stealth movement. This not only prevents you from being physically seen over low barriers but reveals guard movement (after using eagle vision) on the mini-map. Medicine is back. They have seemed to solve the running & climbing issue by making the right trigger + A to ascend while right trigger + B to descend. "Breaking Defenses" is now "Staggering" which requires purchasing an upgrade and holding the 'A' Button. Just pressing the 'A' button will force you to dodge.

Gear: One thing you must come to terms with is that you can equip various different armor pieces for a variety of benefits. Head modifies your Eagle Vision with farther range, shorter cooldown, or longer duration. Chest modifies protection and detection. Forearms and waist increases the number of items you can equip. Legs reduce movement noise. You can change from a selection of colors or overlay all your armor with outfits.

Currencies

Livres: Don't confuse that symbol as a capital 'F' for Francs. The currency is actually "livres" in this game. It's used to buy everything from weapons, armor, items, and ammunition. I highly suggest doing everything associated with your villa. Not only are things ridiculously expensive later down the road, but earning anything outside this system is so trivial. Chests will provide you with on average 500 livres (5,000 livres being the maximum). However, you can earn upwards to 10,000 livres every 20 minutes just by standing around once you have renovated all the clubs and completed the cafe missions.

Creed Points: Performing certain "assassin" techniques will provide you with 50 or 100 "creed" points. This includes a huge number of abilities - using lifts, finishing moves, vanishing, headshots, disabling alarm bells, berserk soldiers killing someone, etc. These points allow you to increase your equipment to upgraded status with a slight increase to their current abilities. You can also spend them to buy alternate colors to your uniform. There are enough colors to keep you happy and a few alternate cheap ones that cost 1,000. I wouldn't try to buy any colors that cost 10,000 creed points (since some equipment can cost up to that much to upgrade).

Sync Points: Completing a main mission or cooperative mission will give you a certain number of "sync" points. You can also collect sync points within co-op missions. You do not obtain more by completing optional objectives during a main mission. You will not obtain enough to buy essential skills if you choose to skip any co-op missions. Seeing I am still mad that these abilities don't immediately unlock when playing the game, it is hard to prioritize one over the other. Lockpicking is a must while Disguise and Double Assassination are both necessities. I caution against getting any of the skin abilities for they increase the cost of medicine up to 2,500 livres. Assassin Cache, Disguise, Communal Sense, and Group Healing all benefit other people.

Helix Credits: Ah, yes. The controversial micro-transactions of the game. Instead of using livres to buy equipment, you can instead use real money to obtain a set amount of credits to "hack" the items ahead of time or "Time-Saving" packs to reveal certain items on the map. The only way to get "free" Helix Credits was 500 from Season Pass, linking your Uplay account, or completing certain missions in the game. It is kind of amusing you can still buy 500 for $4.99. Though, it's possible to buy a $100 pack. All of this is completely optional since you can still earn anything they unlock through the in-game's system.

Content

Campaign: The game includes a good set of 12 main sequences. Don't freak out when the game starts up. The beginning is merely a facade. And don't worry about that suggestion about getting better equipment for Sequence 2, since it's kind of impossible at that point. I really liked how they foreshadowed the events in the game. You can actually overhear the two suspicious gentlemen talk about their meeting in the gardens while you are strolling through the party in the house. I just wish people would stop calling me names! First it was "numbskull" and now it's "pisspot."

Unlike in previous games, Assassin's Creed: Unity gives you the option of what skills to unlock. Sequences 5 & 10 will unlock even more options for you to choose from. The game also goes back to its roots of Assassin's Creed and allows you to decide how to assassinate your target. Arno will use his Eagle Vision before a mission to show you "opportunities" that will benefit you in your excursion. These include things I would have never predicted - smoking out the tunnels, obtaining the route of your target, bribing someone to open a window, poisoning their wine, or pretending to be a prisoner to name a few.

When it comes to the story, I did like the idea of the Assassin Council. They have a pretty cool hideout. The game also goes into depth of creating "Rifts" where you run through the Metro Station, climb the Eiffel Tower, check out the Statue of Liberty, fight through a war zone, and other miscellaneous settings. The whole thing was rather neat. Although I didn't care for Connor's Outfit (from Assassin's Creed III), I did like McFarlane's Master Assassin Outfit for cinematic pizazz. As much as I liked the overall theme of the story and the characters, I just wish for once that the ending wasn't so... empty. I understand the reality of the creed when someone loses everything and comes home a shell of a man. But I was really rooting for a happy ending this time around.

Co-op: There always comes a time when a company wants to develop a cooperative game. Sometimes it works out really well. Other times not so much. I can't say for sure how this worked in my own experience, but I can at least state that the much needed "sync points" are easy enough to get by accepting a "private" co-op mission. The difficulty will not scale. A couple missions become aggravating when you have to open one of several chests and hope it is the right one. Don't get me started on how hard it is to do The Tournament by yourself! You will be awarded with 1 of 3 different items, giving some wiggle room for replayability. "Heist" missions aren't too rewarding since the only benefit for those is collecting livres and that one memento after completing all of them. It gets real hard not to be spotted during those missions.

I've heard that joining other people is relatively easy. You have the option to Play Together by inviting your friends or joining a random stranger's session. You can also create Clubs (a list of names) or roam the streets with a buddy. You can have up to 4 players playing at once. Certain Side-missions are limited to one player. A lot of people have complained about long waiting times or being disconnected from the server. Considering the game is 6 years old at this point, I have no doubt your experience will vary.

Sherlock Holmes: Personally, investigations are the best thing in the game. There is something fascinating about learning of a mystery and using your brain for once. You will gather intel, interrogate people, and pick up clues at various locations. Although the game does tell you how many clues and locations there are, one "hidden" location in nearly every case will be tough for people to find on their own. You might have to follow a highlighted blood trail, find out where a bullet went, or check nearby rooms. Then you are given the choice to accuse any of the people that gave you statements. Don't fret too much if you can't figure it out. You still obtain an item if you choose wrong. You just lose a little bit of coin. I recommend using Bellac's Master Assassin Outfit during these missions. I only wish the designer of these missions would have moved the update notifications somewhere other than in front of the text from the observed items. If it bothers you that bad, you can always change the "update" HUD option to "hidden" during the quest.

Riddle Me This: On the other hand, the Nostradamus Enigmas could fry your brain. I had to look up half of the riddles online. You will need to know information from the database at each location, carefully observe the surrounding area, and have played through the various missions to become familiar with the events. The symbols are usually within viewing distance, no more than 300m away from the previous riddle. My only regret is not marking them down as explored the city. You get a few mementos and an outfit for doing them all. It is totally skippable if you really don't want to do them.

Side-Missions: Every other mission in this game could be lumped together as side activities. Companion missions give you a target to kill or steal (which you can totally kill then loot the body). Club missions generally give you four targets (since you can have up to three companions) to chase down, sometimes 400m away. Paris Missions usually follows some goal that revolves around an important character of that era. These tend to expand into several steps and can be read more about from the database during each mission. There doesn't seem to be a way to replay these missions. Collecting data in Rift Missions is only fun the first three times through in order to collect the assassin intel and the memento. I wouldn't want to grind livres that way.

Crowd Events are things that happen when you wander the city. They require some sort of intervention from you or your friends. They include: kill the messenger without being seen, scare the bullies, give money to the beggars, killing criminals, and catching a thief. They happen so frequent that I tend to think like Mr. Incredible, "I just cleaned up this mess. Can we keep it clean for 10 minutes?" Although you can potentially get up to 25,000 livres for doing around 40 of them, I just don't understand why the guards chase me down when I try and stop the event. You will be also surprised to know how hard it can be to tackle a thief when running straight at them.

A Difficult Game

Level-Up: When you are first starting out, you may not initially realize that there is a new difficulty system. You have to level up your weapons, your equipment, and your abilities. You also have to watch yourself when exploring different regions. It is very easy to suddenly stumble into harder areas during a mission. They look like they were gerrymandered by some politician. Enemies will have more health and thereby harder to kill. Sometimes the best armor to wear is the worse-looking armor (I wish I could find the comic about someone wearing a rubber ducky ring but I guess this comment will suffice).

Guns: I have to come out and say that firing a ranged weapon is horribly designed for this game. You have to hold down the left bumper to "aim" before pressing the right trigger to "pull" and then either release the right trigger to "fire" or press the 'B' button to cancel. This is way too many steps for what was already in the series for several renditions. It is no longer clear whether you need to reload since the amount of ammunition does not display the number of bullets leftover but instead the maximum number of bullets allowed in the weapon. You can still aim and attempt to fire even though you are out of bullets. You cannot just press 'Y' to reload. Rifles and Guillotine Guns must be equipped separately and replaces your current primary weapon. They don't seem to have any better range then some of the better pistols. The weapon menu does not keep track of your favored gun. Since enemies rarely drop ammunition (even gunmen), you can potentially outweigh the reward simply by replacing the lost ammunition during a mission. Any spent items during a side-mission is not replenished after you die! You can't rely on Quick Shot to save you either. Although this automatically aims your gun at the enemy with the left bumper, you have to physically see them on the screen before it allows you to fire. Some enemies might require three shots before they collapse. Other enemies will dodge your shots.

The most unfair thing is how overpowered enemies are when firing their ranged weapon. You take three steps away from a guard, they will pull out their pistol and fire at you in under 5 seconds. You can try rolling around in the ground when the red indicator becomes full, but it gets harder when several enemies are firing at once. All it takes is 2 or 3 shots for you to die. Smoke grenades are your only means of protection, but you must finish your current strike before it is used. You have no idea how many times I accidentally used 2 smoke grenades. I don't know why they didn't include a tiny cooldown to prevent that from happening. Your ranged weapon, even your rifle, has a maximum range of 250m - the exact range it takes a tower guard to detect your presence and start firing. These guys are ruthless. I have been shot through a crowd, jumping off a building, and running away. I have been shot falling into a haystack. It is too bad that enemy pistol shot indicators don't always show up on the screen, especially when they are not in view of the camera.

Finding A Way In: The other thing I have to bring out is how difficult it is to find a way inside a building. They created a sort of "puzzle" where you must find specific entrances at the other side of the building and traverse the rooms inside to get to your designated target. There is no way to simply just crack open a window. There are areas that are intentionally hidden with no doors, stairs, or ladders to get to. At least let me kick open a window after I get what I came for. Some missions have optional doors you can unlock, but most of the time there is always an opened hallway to enter the room from the other side.

Review

Despite the outcry from the justifiable issues within the first few months of its launch, Assassin's Creed: Unity has since evolved into a well-developed game to explore the inner-workings of the city of Paris. With a graphical update, the ability to play cooperatively with other people, interesting style of missions, and rich environment of the crowds interacting with each other, you will enjoy a new perspective never before seen in the Assassin's Creed series. However, all of this is still marred by the sluggish combat and clunky weapons. The new RPG elements to unlock weapons and skills to combat higher difficulty areas will still force the average player into learning much more than is needed in this type of game. By cutting away all the beloved mechanics of the previous games and butchering your maneuverability in every aspect, Ubisoft has failed to establish a satisfying and rewarding experience. Love it or hate it, there is no doubt the game will leave a lasting impression on you by the end of your venture.

 

6-18-2020